This site tracks my video game's development from idea to playable build. I log goals, decisions, and what I learned each session.
Version control, a game engine, and design tools help me iterate quickly. I also use a task list to manage milestones.
Prototype core loop, first playable, art pass, sound, and polish. I update the diary as I reach each step.
This project is for school credit and demonstrates planning, problem solving, and consistent time tracking in game development.